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Looks awesome. Wont work on linux 32 bit?

It seems it wouldn't be easy to make or provide a 32 bit build :-/ However, you can use microStudio from your web browser on https://microstudio.dev ; or if you really need to work offline / locally, you can follow the instructions here to install and run microStudio on your system: https://github.com/pmgl/microstudio/blob/master/README.md

cool. Il look into it. Thanks!

I tried on my Raspi 400 with bullseye arm64, unfortunately microstudio doesn't start. The error is error while loading shared libraries: libasound.so.2: cannot open shared object file: no such file or directory.

Linking the library in /usr/lib/microstudio says wrong ELF class.

Maybe there is a way to compile this software to arm64?

Hi! I guess this is because I am building the app on a Pi OS 32. You might want to try my recipe for building a microStudio standalone app on your setup: https://microstudio.dev/community/articles/recipe-standalone-microstudio-app/243...

Let me know how it went!

Thank you for your help. I have no idea, what I have done, but it works! \o/

After struggling with npm and yarn, I finally made it.

I even made a deb-Package for an installation on arm64 and it worked!

I am glad it worked! I will try to set-up a Pi OS 64 sometime here too, so that I can provide the 64bits package too.

(1 edit)

Is there any way to have projects synced across devices? I use Syncthing and sync that way.  

Also, is the 50mb limitation on just the web version or the locally installed version too?

Really loving the project so far, donated.

(+1)

Project sync is best achieved with the online version, but if you prefer to use the standalone, I guess Syncthing is a great option too! If you are looking for the correct folders to synchronize, you will find answers here: https://microstudio.dev/community/help/standalone-version---where-are-project-fi...

The 50 mb limitation is only for the online service, the standalone does not have such limitations.

Note that you can also get more storage on the online service by subscribing to my Patreon: https://www.patreon.com/microstudiodev :-)

Brilliant, thank you very much

(+3)

I can't suggest enough to everyone try this all in one game development platform. 

(+3)

I've been using Unity  for 4 years then moved to Godot, but now I am checking this engine and it's so so so user friendly and very beginner friendly and easy to use, kust wonderful 

(+2)

This is so cool! So well put together and I absolutely love you can use Lua. I've been looking for an engine exactly like this, I can't wait until I can work on this. The icing on the cake is it's available for the Raspberry Pi!

(+2)

(Doin the tutorials righ now)


Liked a lot the engine! Its language resembles python, so a person who has had expiriences with .py will easaly adapt to the program. The engine has a really smooth flow when it comes to the design. Hoping to see more from you guys in the future! 

(+1)

do i need to know how to program?

(+4)

microStudio is a code-centric game engine, thus you will do programming in it. But fear not, it includes a rich documentation and many interactive tutorials to get you started in no time!

It looks like very promising. I have a question about setting resolution. Let's say I would like to force constant value (e.g. 256x144). How can I do that?

(2 edits) (+5)

microStudio uses the full resolution available on the user's screen. If you want to make your game look 256x144, you will just have to scale your sprites accordingly. The coordinate system automatically sets the total view height to 200 "units" when in landscape mode, thus here is how you could draw an 8x8 sprite:

screen.drawSprite( "my8x8sprite", x, y , 8/144*200 )

Oh and I almost forgot, you could also just scale the screen once and then use your own coordinates system all along:

screen.setScale( 200/144, 200/144 )

// you can then use

screen.drawSprite( "my8x8sprite", x, y , 8, 8 )

As 256x144 is a 16:9 ratio, you may also want to select "force ratio: 16:9" in your project settings.

(-4)

Good. I have already thought I won't receive any answer. Thanks.

can i sell my games made using this tool?

(+2)

Of course you can, without any restriction or requirement. microStudio is free and open source (MIT license).

(+1)

really awesome, well done.

Hiya it seems nice but can you please add some transparent colour in the sprite editor if its possible? thank you! Looks very nice.. also i dont mind there being links from your gameengine to your website but as it is now its a bit annoying when you click here there you get there anyway xD 

(2 edits) (+2)

The pencil tool, fill bucket tool and eraser tool all have an opacity setting which you can use to add some transparency to your colors. The engine works fully offline, but it also does include a few links to features that can only exist online, such as the Community (user forum) and the Explore section (view projects published by other users).

Thank you! I must not have realized I started doing some sprite you see and then I was like ooh I have to have it as block somehow

Looks good, I'll try it ~

(+2)

I LOVE ITTTTT

<3333333333333333333333333333333333333333333333333

(+3)

This fun to use engine is constantly evolving and growing. Love it, can’t wait to see what the future brings :)

thx

Really nice! I'll try it

Viewing most recent comments 41 to 57 of 57 · Previous page · First page